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Diffstat (limited to 'libdrm/libdrm/vc4_drm.h')
-rw-r--r-- | libdrm/libdrm/vc4_drm.h | 442 |
1 files changed, 0 insertions, 442 deletions
diff --git a/libdrm/libdrm/vc4_drm.h b/libdrm/libdrm/vc4_drm.h deleted file mode 100644 index 31f50de..0000000 --- a/libdrm/libdrm/vc4_drm.h +++ /dev/null @@ -1,442 +0,0 @@ -/* - * Copyright © 2014-2015 Broadcom - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -#ifndef _VC4_DRM_H_ -#define _VC4_DRM_H_ - -#include "drm.h" - -#if defined(__cplusplus) -extern "C" { -#endif - -#define DRM_VC4_SUBMIT_CL 0x00 -#define DRM_VC4_WAIT_SEQNO 0x01 -#define DRM_VC4_WAIT_BO 0x02 -#define DRM_VC4_CREATE_BO 0x03 -#define DRM_VC4_MMAP_BO 0x04 -#define DRM_VC4_CREATE_SHADER_BO 0x05 -#define DRM_VC4_GET_HANG_STATE 0x06 -#define DRM_VC4_GET_PARAM 0x07 -#define DRM_VC4_SET_TILING 0x08 -#define DRM_VC4_GET_TILING 0x09 -#define DRM_VC4_LABEL_BO 0x0a -#define DRM_VC4_GEM_MADVISE 0x0b -#define DRM_VC4_PERFMON_CREATE 0x0c -#define DRM_VC4_PERFMON_DESTROY 0x0d -#define DRM_VC4_PERFMON_GET_VALUES 0x0e - -#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl) -#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno) -#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo) -#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo) -#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo) -#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo) -#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state) -#define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param) -#define DRM_IOCTL_VC4_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling) -#define DRM_IOCTL_VC4_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling) -#define DRM_IOCTL_VC4_LABEL_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_LABEL_BO, struct drm_vc4_label_bo) -#define DRM_IOCTL_VC4_GEM_MADVISE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GEM_MADVISE, struct drm_vc4_gem_madvise) -#define DRM_IOCTL_VC4_PERFMON_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_CREATE, struct drm_vc4_perfmon_create) -#define DRM_IOCTL_VC4_PERFMON_DESTROY DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_DESTROY, struct drm_vc4_perfmon_destroy) -#define DRM_IOCTL_VC4_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_GET_VALUES, struct drm_vc4_perfmon_get_values) - -struct drm_vc4_submit_rcl_surface { - __u32 hindex; /* Handle index, or ~0 if not present. */ - __u32 offset; /* Offset to start of buffer. */ - /* - * Bits for either render config (color_write) or load/store packet. - * Bits should all be 0 for MSAA load/stores. - */ - __u16 bits; - -#define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0) - __u16 flags; -}; - -/** - * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D - * engine. - * - * Drivers typically use GPU BOs to store batchbuffers / command lists and - * their associated state. However, because the VC4 lacks an MMU, we have to - * do validation of memory accesses by the GPU commands. If we were to store - * our commands in BOs, we'd need to do uncached readback from them to do the - * validation process, which is too expensive. Instead, userspace accumulates - * commands and associated state in plain memory, then the kernel copies the - * data to its own address space, and then validates and stores it in a GPU - * BO. - */ -struct drm_vc4_submit_cl { - /* Pointer to the binner command list. - * - * This is the first set of commands executed, which runs the - * coordinate shader to determine where primitives land on the screen, - * then writes out the state updates and draw calls necessary per tile - * to the tile allocation BO. - */ - __u64 bin_cl; - - /* Pointer to the shader records. - * - * Shader records are the structures read by the hardware that contain - * pointers to uniforms, shaders, and vertex attributes. The - * reference to the shader record has enough information to determine - * how many pointers are necessary (fixed number for shaders/uniforms, - * and an attribute count), so those BO indices into bo_handles are - * just stored as __u32s before each shader record passed in. - */ - __u64 shader_rec; - - /* Pointer to uniform data and texture handles for the textures - * referenced by the shader. - * - * For each shader state record, there is a set of uniform data in the - * order referenced by the record (FS, VS, then CS). Each set of - * uniform data has a __u32 index into bo_handles per texture - * sample operation, in the order the QPU_W_TMUn_S writes appear in - * the program. Following the texture BO handle indices is the actual - * uniform data. - * - * The individual uniform state blocks don't have sizes passed in, - * because the kernel has to determine the sizes anyway during shader - * code validation. - */ - __u64 uniforms; - __u64 bo_handles; - - /* Size in bytes of the binner command list. */ - __u32 bin_cl_size; - /* Size in bytes of the set of shader records. */ - __u32 shader_rec_size; - /* Number of shader records. - * - * This could just be computed from the contents of shader_records and - * the address bits of references to them from the bin CL, but it - * keeps the kernel from having to resize some allocations it makes. - */ - __u32 shader_rec_count; - /* Size in bytes of the uniform state. */ - __u32 uniforms_size; - - /* Number of BO handles passed in (size is that times 4). */ - __u32 bo_handle_count; - - /* RCL setup: */ - __u16 width; - __u16 height; - __u8 min_x_tile; - __u8 min_y_tile; - __u8 max_x_tile; - __u8 max_y_tile; - struct drm_vc4_submit_rcl_surface color_read; - struct drm_vc4_submit_rcl_surface color_write; - struct drm_vc4_submit_rcl_surface zs_read; - struct drm_vc4_submit_rcl_surface zs_write; - struct drm_vc4_submit_rcl_surface msaa_color_write; - struct drm_vc4_submit_rcl_surface msaa_zs_write; - __u32 clear_color[2]; - __u32 clear_z; - __u8 clear_s; - - __u32 pad:24; - -#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0) -/* By default, the kernel gets to choose the order that the tiles are - * rendered in. If this is set, then the tiles will be rendered in a - * raster order, with the right-to-left vs left-to-right and - * top-to-bottom vs bottom-to-top dictated by - * VC4_SUBMIT_CL_RCL_ORDER_INCREASING_*. This allows overlapping - * blits to be implemented using the 3D engine. - */ -#define VC4_SUBMIT_CL_FIXED_RCL_ORDER (1 << 1) -#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X (1 << 2) -#define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y (1 << 3) - __u32 flags; - - /* Returned value of the seqno of this render job (for the - * wait ioctl). - */ - __u64 seqno; - - /* ID of the perfmon to attach to this job. 0 means no perfmon. */ - __u32 perfmonid; - - /* Syncobj handle to wait on. If set, processing of this render job - * will not start until the syncobj is signaled. 0 means ignore. - */ - __u32 in_sync; - - /* Syncobj handle to export fence to. If set, the fence in the syncobj - * will be replaced with a fence that signals upon completion of this - * render job. 0 means ignore. - */ - __u32 out_sync; - - __u32 pad2; -}; - -/** - * struct drm_vc4_wait_seqno - ioctl argument for waiting for - * DRM_VC4_SUBMIT_CL completion using its returned seqno. - * - * timeout_ns is the timeout in nanoseconds, where "0" means "don't - * block, just return the status." - */ -struct drm_vc4_wait_seqno { - __u64 seqno; - __u64 timeout_ns; -}; - -/** - * struct drm_vc4_wait_bo - ioctl argument for waiting for - * completion of the last DRM_VC4_SUBMIT_CL on a BO. - * - * This is useful for cases where multiple processes might be - * rendering to a BO and you want to wait for all rendering to be - * completed. - */ -struct drm_vc4_wait_bo { - __u32 handle; - __u32 pad; - __u64 timeout_ns; -}; - -/** - * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs. - * - * There are currently no values for the flags argument, but it may be - * used in a future extension. - */ -struct drm_vc4_create_bo { - __u32 size; - __u32 flags; - /** Returned GEM handle for the BO. */ - __u32 handle; - __u32 pad; -}; - -/** - * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs. - * - * This doesn't actually perform an mmap. Instead, it returns the - * offset you need to use in an mmap on the DRM device node. This - * means that tools like valgrind end up knowing about the mapped - * memory. - * - * There are currently no values for the flags argument, but it may be - * used in a future extension. - */ -struct drm_vc4_mmap_bo { - /** Handle for the object being mapped. */ - __u32 handle; - __u32 flags; - /** offset into the drm node to use for subsequent mmap call. */ - __u64 offset; -}; - -/** - * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4 - * shader BOs. - * - * Since allowing a shader to be overwritten while it's also being - * executed from would allow privlege escalation, shaders must be - * created using this ioctl, and they can't be mmapped later. - */ -struct drm_vc4_create_shader_bo { - /* Size of the data argument. */ - __u32 size; - /* Flags, currently must be 0. */ - __u32 flags; - - /* Pointer to the data. */ - __u64 data; - - /** Returned GEM handle for the BO. */ - __u32 handle; - /* Pad, must be 0. */ - __u32 pad; -}; - -struct drm_vc4_get_hang_state_bo { - __u32 handle; - __u32 paddr; - __u32 size; - __u32 pad; -}; - -/** - * struct drm_vc4_hang_state - ioctl argument for collecting state - * from a GPU hang for analysis. -*/ -struct drm_vc4_get_hang_state { - /** Pointer to array of struct drm_vc4_get_hang_state_bo. */ - __u64 bo; - /** - * On input, the size of the bo array. Output is the number - * of bos to be returned. - */ - __u32 bo_count; - - __u32 start_bin, start_render; - - __u32 ct0ca, ct0ea; - __u32 ct1ca, ct1ea; - __u32 ct0cs, ct1cs; - __u32 ct0ra0, ct1ra0; - - __u32 bpca, bpcs; - __u32 bpoa, bpos; - - __u32 vpmbase; - - __u32 dbge; - __u32 fdbgo; - __u32 fdbgb; - __u32 fdbgr; - __u32 fdbgs; - __u32 errstat; - - /* Pad that we may save more registers into in the future. */ - __u32 pad[16]; -}; - -#define DRM_VC4_PARAM_V3D_IDENT0 0 -#define DRM_VC4_PARAM_V3D_IDENT1 1 -#define DRM_VC4_PARAM_V3D_IDENT2 2 -#define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3 -#define DRM_VC4_PARAM_SUPPORTS_ETC1 4 -#define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5 -#define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER 6 -#define DRM_VC4_PARAM_SUPPORTS_MADVISE 7 -#define DRM_VC4_PARAM_SUPPORTS_PERFMON 8 - -struct drm_vc4_get_param { - __u32 param; - __u32 pad; - __u64 value; -}; - -struct drm_vc4_get_tiling { - __u32 handle; - __u32 flags; - __u64 modifier; -}; - -struct drm_vc4_set_tiling { - __u32 handle; - __u32 flags; - __u64 modifier; -}; - -/** - * struct drm_vc4_label_bo - Attach a name to a BO for debug purposes. - */ -struct drm_vc4_label_bo { - __u32 handle; - __u32 len; - __u64 name; -}; - -/* - * States prefixed with '__' are internal states and cannot be passed to the - * DRM_IOCTL_VC4_GEM_MADVISE ioctl. - */ -#define VC4_MADV_WILLNEED 0 -#define VC4_MADV_DONTNEED 1 -#define __VC4_MADV_PURGED 2 -#define __VC4_MADV_NOTSUPP 3 - -struct drm_vc4_gem_madvise { - __u32 handle; - __u32 madv; - __u32 retained; - __u32 pad; -}; - -enum { - VC4_PERFCNT_FEP_VALID_PRIMS_NO_RENDER, - VC4_PERFCNT_FEP_VALID_PRIMS_RENDER, - VC4_PERFCNT_FEP_CLIPPED_QUADS, - VC4_PERFCNT_FEP_VALID_QUADS, - VC4_PERFCNT_TLB_QUADS_NOT_PASSING_STENCIL, - VC4_PERFCNT_TLB_QUADS_NOT_PASSING_Z_AND_STENCIL, - VC4_PERFCNT_TLB_QUADS_PASSING_Z_AND_STENCIL, - VC4_PERFCNT_TLB_QUADS_ZERO_COVERAGE, - VC4_PERFCNT_TLB_QUADS_NON_ZERO_COVERAGE, - VC4_PERFCNT_TLB_QUADS_WRITTEN_TO_COLOR_BUF, - VC4_PERFCNT_PLB_PRIMS_OUTSIDE_VIEWPORT, - VC4_PERFCNT_PLB_PRIMS_NEED_CLIPPING, - VC4_PERFCNT_PSE_PRIMS_REVERSED, - VC4_PERFCNT_QPU_TOTAL_IDLE_CYCLES, - VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_VERTEX_COORD_SHADING, - VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_FRAGMENT_SHADING, - VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_EXEC_VALID_INST, - VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_TMUS, - VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_SCOREBOARD, - VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_VARYINGS, - VC4_PERFCNT_QPU_TOTAL_INST_CACHE_HIT, - VC4_PERFCNT_QPU_TOTAL_INST_CACHE_MISS, - VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_HIT, - VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_MISS, - VC4_PERFCNT_TMU_TOTAL_TEXT_QUADS_PROCESSED, - VC4_PERFCNT_TMU_TOTAL_TEXT_CACHE_MISS, - VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VDW_STALLED, - VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VCD_STALLED, - VC4_PERFCNT_L2C_TOTAL_L2_CACHE_HIT, - VC4_PERFCNT_L2C_TOTAL_L2_CACHE_MISS, - VC4_PERFCNT_NUM_EVENTS, -}; - -#define DRM_VC4_MAX_PERF_COUNTERS 16 - -struct drm_vc4_perfmon_create { - __u32 id; - __u32 ncounters; - __u8 events[DRM_VC4_MAX_PERF_COUNTERS]; -}; - -struct drm_vc4_perfmon_destroy { - __u32 id; -}; - -/* - * Returns the values of the performance counters tracked by this - * perfmon (as an array of ncounters u64 values). - * - * No implicit synchronization is performed, so the user has to - * guarantee that any jobs using this perfmon have already been - * completed (probably by blocking on the seqno returned by the - * last exec that used the perfmon). - */ -struct drm_vc4_perfmon_get_values { - __u32 id; - __u64 values_ptr; -}; - -#if defined(__cplusplus) -} -#endif - -#endif /* _VC4_DRM_H_ */ |