#ifndef __SCENE33_H__ #define __SCENE33_H__ #include "types33.h" #include "graphics33.h" typedef struct Camera33 { Vec3 t; Vec3 r; } Camera33; typedef struct Scene33 { Camera33 camera; Model33 cube; } Scene33; extern Scene33 __scene; Error scene33_init( void ); Error scene33_term( void ); #endif /** SCENE33_H **/