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#ifndef __SCENE33_H__
#define __SCENE33_H__


#include "types33.h"
#include "graphics33.h"


typedef struct Camera33 {
  Vec3 t;
  Vec3 r;
} Camera33;

typedef struct Scene33 {
  Camera33 camera;

  Model33 cube;
} Scene33;

extern Scene33 __scene;


Error scene33_init( void );
Error scene33_term( void );


#endif /** SCENE33_H **/