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#include "signal.h"
#include "display33.h"
#include "clock33.h"
#include "logger33.h"
#include "system33.h"
#include "strings33.h"
#include "input33.h"
#include "ui33.h"
#include "scene33.h"
static void _term_sighandler( int sig );
int main(int argc, char *argv[])
{
Size fps, FPS;
long timeOld, time;
if( e33_set_signal( SIGHUP, _term_sighandler ) == -1 ) { LOGW( "SIGHUP not handled"); }
if( e33_set_signal( SIGINT, _term_sighandler ) == -1 ) { LOGW( "SIGINT not handled"); }
if( e33_set_signal( SIGTERM, _term_sighandler ) == -1 ) { LOGW( "SIGTERM not handled"); }
timeOld = clock33_get_us();
time = 0;
fps = 0;
FPS = 0;
if( logger33_init() ) {
return EXIT_FAILURE;
}
if( input33_init() ) {
return EXIT_FAILURE;
}
if( display33_init() ) {
return EXIT_FAILURE;
}
if( scene33_init() ) {
return EXIT_FAILURE;
}
if( graphics33_init() ) {
return EXIT_FAILURE;
}
while(1)
{
display33_vtswitcher_poll(1);
if( __display.active )
{
input33_poll();
if( KEYDOWN(KEY_Q) ) { break; }
if( KEYDOWN(KEY_W) ) { __scene.camera.t[2] += 0.1; }
else if( KEYDOWN(KEY_S) ) { __scene.camera.t[2] -= 0.1; }
if( KEYDOWN(KEY_A) ) { __scene.camera.t[0] -= 0.1; }
else if( KEYDOWN(KEY_D) ) { __scene.camera.t[0] += 0.1; }
if( KEYDOWN(KEY_SPACE) ) { __scene.camera.t[1] -= 0.1; }
else if( KEYDOWN(KEY_LEFTCTRL) ) { __scene.camera.t[1] += 0.1; }
if( KEYDOWN(KEY_LEFT) ) { __scene.cube.r[1] -= 0.04; }
else if( KEYDOWN(KEY_RIGHT) ) { __scene.cube.r[1] += 0.04; }
if( KEYDOWN(KEY_UP) ) { __scene.cube.r[0] -= 0.04; }
else if( KEYDOWN(KEY_DOWN) ) { __scene.cube.r[0] += 0.04; }
if( MOUSEX ) {
__mouse.x += MOUSEX;
}
if( MOUSEY ) {
__mouse.y += MOUSEY;
}
if( __mouse.x < 0 ) __mouse.x = 0;
if( __mouse.y < 0 ) __mouse.y = 0;
if( __mouse.x >= __display.surface.w ) __mouse.x = __display.surface.w-1;
if( __mouse.y >= __display.surface.h ) __mouse.y = __display.surface.h-1;
graphics33_update();
graphics33_decompose_scene();
QPRINTF( 5, 5, "fps: %d", FPS-1 );
QPRINTF( 100, 5, "M: x(%d), y(%d)", __mouse.x, __mouse.y );
ui33_draw_mouse();
ui33_draw_messages();
display33_flip();
}
time += clock33_get_us() - timeOld;
timeOld = clock33_get_us();
if(time >= 1000000)
{
FPS = fps;
time = 0;
fps = 0;
}
++fps;
}
display33_term();
logger33_term();
input33_term();
graphics33_term();
scene33_term();
return EXIT_SUCCESS;
}
static void _term_sighandler( int sig )
{
display33_term();
logger33_term();
exit(0);
}
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